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Summer 2019
ISSN 0890-913X
Volume 34, Number 2

The Augmented Commons: How Augmented Reality Aids Agile Self-Organization

Abigail Devereaux, George Mason University
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/index.php?action=ajax&rs=GDMgetPage&rsargs[]=2019 Journal of Private Enterprise Vol 34 No 2 Summer PARTE5.pdf&rsargs[]=0
TheJournalofPrivateEnterprise34(2),2019,81101TheAugmentedCommons:HowAugmentedRealityAidsAgileSelf-OrganizationAbigailDevereauxGeorgeMasonUniversity______________________________________________________AbstractAugmentedreality(AR)isareal-time,interactiveuserexperiencethatinsertsvirtualcomputer-generatedelementsintoausersphysicalenvironment.IprovideexamplesfromexistingARapplicationsandconceptualizehowARstrengthensself-organizationandenablestheemergenceofpolycentriclociofprivategovernance,oragileselforganization.Examplesincludeinformation-enhancingoverlays,automaticlanguagetranslation,individualizationandprivatizationofpersonalandworkersafetyprovision,reductionofemergencyresponsetimes,andenrichmentofeducationwithoverlaysandholograms.IconcludethatARtechnologieserodepolicyrationalesforinterventionbysolvingpublicproblemswithagreaternumberofless-costlyprivatesolutions.______________________________________________________JELCodes:O33,O35,H41,H11Keywords:augmentedreality,privategovernance,polycentricity,publicgoods,augmentedcommons,agileself-organizationI.IntroductionAugmentedreality(AR)isareal-time,interactiveuserexperiencethatinsertsvirtual,computer-generatedelementsintoausersphysicalenvironment.Examplesofaugmentedrealityaredigitalfirst-downlinesonafootballfield,thepopulargamePokémonGo!wherecollectablemonstersspawninausersenvironment,andspokenwordtranslationappslikeGoogleTranslate(WingfieldandIsaac2016).ARdevicescaptureandidentifyscenesasausermovesthroughtheworld.Thedevicesutilizetheinternetofthings(IoT),adigital,onlinemeshofconnecteddevicessuchassensorsandcameras.ARdevicesgathercontextualinformationfromauserscamera,GPS,andmicrophones,andARusestheIoTtogetdatafromenvironmentalsensors,trafficcameras,andotherdatacollectiondevicesintheusersenvironment(Shafer,Brumitt,andCadiz2001).ARsoftwareproducesscene-relevantholograms,sounds,andothersensoryinputs,thenprojectsthoseelements
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